βοΈChangelog and Patchnotes
15/11/2024 - Closing update
Dear players,
It is with a heavy heart that we must share some difficult news with our Pooky and ScoreRush community. After three incredible years of passion, dedication, and unwavering support from our players, we find ourselves having to close down.
Despite our best efforts and the amazing journey we've shared together, ScoreRush can no longer continue. The overall user growth and the recent pre-sale of our $RUSH token did not meet the necessary targets, leaving us in a position where continuing operations is no longer viable.
The harsh reality is that without additional funding, we cannot continue to operate the game. We've explored every avenue and exhausted all options available to us.
We want to express our deepest gratitude to each and every one of you who trusted in this project invested your time and became part of our community.
We understand the anger and frustration this news will bring. Your passion and dedication have been the lifeblood of our community, and we regret disappointing you. We share in your sadness and acknowledge the impact this closure will have on our players and team members alike.
We also want to thank the people who have been building the game for three years, as employees and contractors, and who are now looking for their next adventure. Thank you guys for the hard work you've put in - it was an honor working with you all.
Thank you for being part of this journey and for making ScoreRush more than just a game. Your enthusiasm and dedication won't be forgotten.
18/10 - v2.1.1
ScoreRush: Predict updates
We've pushed several upgrade versions to the App Stores since our launch. The below is a summary of the largest items.
Level-up flow has been clarified
Booster Efficiency attribute from the Pass is now visible during Predictions
International League has been added
General QoL improvements
We've fixed many bugs detected from launch - thanks a lot to our community to help us hunt those pesky pests!
Whitepaper updates
Pass Stickers
The price of Sticker Packs has been adjusted. Single sticker price reference is now 15% of a League Pass price of the same rarity (down from 20%)
Burn and Rarity Upgrade values have been adjusted proportionally.
Unslotting a Pass Sticker now costs 20% of its mint price, expressed in Rush (down from 25%)
Upgrading a Sticker Rarity now requires RUSH (previously required SRD)
Developers' note: These changes to Stickers should allow players to access the feature more easily to customise their strategy on each League, while increasing the direct utility of RUSH.
Generators
Upgrading a Generator Rarity now requires RUSH (previously required SRD)
Developers' note: similarly to Stickers, this aims at improving the utility of RUSH.
ScoreRush: Goals updates
We've reached 150k players! We're gearing up towards a great community airdrop.
23/09 - v2.1.0
Our Telegram Airdrop app is live!
To complete our main app ScoreRush: Predict Football, we have created a separate app for our Airdrop campaign.
Our Airdrop initially starts with a 10million $RUSH allocation, and can grow up to 50million $RUSH based on milestones!
You can play ScoreRush: Goals on Telegram: https://t.me/scorerush_bot/app
Coins are obtained by scoring goals, or by completing quests
Airdrop points are spent by spending coins, or completing quests
The more Airdrop Points, the more $RUSH you can gain.
19/09 - v2.0.0
The king is dead...
Pooky is closing!
After launching in 2022 and growing to an economy worth over 1m$, it's time to say goodbye to Pooky our first game!
Many thanks to all the players who have followed us since the start and helped us grow to where we are today.
Pooky Pro players have received their transition value.
... Long live the king!
ScoreRush Pro is live!
Play against your fellow players for glory... and $RUSH !
Thousands of League Passes have been minted on our first day. Thank you so much for the support!
05/09 - v1.4.0
Whitepaper updates
Updated Roadmap, including dates and achieved content
Minor updates to parameters and graphs in TOKENOMICS - $RUSH, ScoreRushToken
Added new links to π Social Media
ScoreRush Pro transition
Community playtest has been running since 21st August! Many thanks to players who helped us improve the app, simply by playing or by sharing feedback, for a great launch experience.
The last Pooky Gameweek will be GW95! Snapshot will happen on 18th Sept, to be confirmed soon. It will be based on the assets in your Pooky account, make sure your assets are all there!
Transition from Pooky to ScoreRush Pro will happen on 19th Sept. Transition will happen through gift codes, delivered to your Pooky email address.
Developers' note: we're super excited to bring the Pro version of ScoreRush to life after a few months of the Free to play game, and let players start earning the upcoming $RUSH token. This is a big moment for the game and the players. All feedback is very welcome.
Other upcoming info
We're preparing for our Airdrop Campaign with a special football action game. Follow our social media to learn more.
13/08 - v1.3.0
Whitepaper updates
Updated Initial allocation and schedules
Updated Roadmap
July updates in ScoreRush free mode
Players have a recap of what happened while they were offline, including their match results, their matchday current position, and their rewards
Players can mark all notifications as read
Rewards are classified by source to make reading easier
Players can now win SRD through the Matchdays Leaderboards
European Leagues are now available to predict
Bug fixes and quality of life polishing through the app
03/07 - v1.2.0
New ScoreRush version available on iOS, allowing players to refer their friends and get great rewards for the Free mode.
Vocabulary has been further standardised throughout the whitepaper.
Balance changes on the upcoming PRO:
Consumable baseline power has been generally reduced
1 Pass Attribute point now contributes linearly to power across rarities
Base Attributes and Attributes per level have been adjusted across rarities
Developers' note: we're expecting to have a few waves of balance changes in the next months, as we're further preparing for the Pro game and advance in the scope development.
Booster Generators are now restricted to 1 of each rarity+type combination.
Developers' note: this limits some uni-dimensional strategies which could emerge at very high progression levels.
10/06 - v1.1.0
The official game name has been revealed! Welcome to ScoreRush.
ScoreRush beta version will soon be available for playing, on the Google and Apple app stores.
A lot of game concepts have been renamed, without functional changes.
The Teams system has been overhauled: see TEAM STICKERS
Developers' note: with this change, we're bringing Team Boosters at the account level, and make them tradable. We're also solving some of the unintuitive interactions between national local leagues and international competitions between clubs.
13/05 - v1.0.4
Added section: Free-to-play mode
19/04 - v1.0.3
This update is mostly centered around Tokenomics. Please remember that parameters are highly subject to change as we keep improving our modelling.
Further clarification on the TOKENOMICS - $RUSH, ScoreRushToken, which has been broken down into subpages for easier reading.
Tokenomics allocation schedules have been added in Initial allocation and schedules
Tokenomics parameters adjusted:
Burn rate is now set at 8% (up from 1%)
Rewards refill share of TPK-REPLICA spending proportionally decreased at 82.8% (down from 89%) (90% of the non-burnt amount)
Pooky Treasury share of TPK-REPLICA spending proportionally decreased at 9.2% (down from 10%) (10% of the non-burnt amount)
Developers' note: increasing the burn rate and keeping the Rewards/Treasury split is essentially neutral, because the burn has a proportional appreciation effect on the price to the reduction in Rewards/Treasury allocations.
Spending $TPK to purchase PookyDollar is now granting an extra 10% PookyDollar above the market value.
Developers' note: this is extra utility for anyone looking to optimise their spending values to buy PookyDollar-stamped items.
Pass Attributes are now featuring a Team Attribute on top of existing mechanics.
Developers' note: keeping the differenciation of a team on the League Pass, from the Pookyball system, was a community request.
12/04 - v1.0.2
The Pass Rarity Upgrade mechanic has been expanded. We're happy to hear player feedback on this evolution!
05/04 - v1.0.1
Updated naming conventions
"Diamond" is renamed to "PookyDollar"
"Silver" is renamed to "TPK-Replica"
04/04 - v1.0.0
Added visuals throughout the paper
Typo corrections
Wording clarifications following first player feedbacks
25/03 - v0.0.8
Large additions to TOKENOMICS - $RUSH, ScoreRushToken
Updated to latest model version
Added launch token allocations
Added walkthrough examples
Added up-to-date pricing throughout the whitepaper
Naming updates
$TOKEN -> $TPK
Pass Upgrades -> Stickers
Team Stickers -> Team Boosters
Talent tree -> Skill tree
21/03 - v0.0.7
All mentioned spreadsheets are now publicly readable and downloadable
Removed the internal disclaimer
Clarified MARKETPLACES
18/03 - v0.0.6
Consumable generation
Pass Upgrades list updated - no longer includes generating extra consumables
New system: Booster Generators
Pass Attributes and Pass Upgrade lists have been updated
Pass always has Exact and Outcome as initial attributes
Added a bottom 50% Diamond reward
Added a top F2P Diamond reward
14/03 - v0.0.5
Clarifications and list updates throughout Consumable, League Pass
Updated
League Pass Attributes and Pass Upgrade spreadsheets
Last updated