π£οΈUpdate to Pooky players
First and foremost, thank you so much for being part of the journey. Some of you have been with us since the end of 2022, and some have joined us in the first part of 2024. Thanks to your feedback, passion, and positivity, we have designed major updates to our game coming throughout 2024.
We've learnt a lot from you. We've been challenged to uphold higher and higher standards of quality, refine the details of our application, provide effective support - and you have pushed us to improve.
We're bringing substantial changes to the game after those 18 months of learning. So here is a summary of the bigger ones:
We're adding Consumable Boosters at a Match level.
Players will now compete both within Matchdays and Monthly competitions.
Players unlock leagues with a dedicated League Pass.
League Passes can collect Team Boosters from their associated Teams, and Stickers to customise their playstyle.
Avatars are added to the game, as an account-level progress system, through a Skill Tree.
Future systems on the roadmap include Crafting and Guilds.
Some of you will ask why we couldn't just iterate on the current gameplay and make smaller-scale changes, rather than going through a systemic redesign. The most important reasons were:
(1) Energy was a central piece of the game design but created major constraints on our ability to improve the game. A typical one is the high step between predicting 1 league and 2 leagues. It also created undesirable exploitation cases, which took some of our focus away from the core roadmap.
(2) Most people were playing with a single Pookyball, making the "choice" within the Pookyball collection useless at the prediction level.
(3) Strategic gameplay was warping prediction behaviour, pushing into a meta optimum where players would predict according to mathematical builds, rather than leveraging actual prediction skills.
(4) We've always planned to launch a native ERC-20 token. This meant reviewing all features of our games before committing to such a pivotal item being introduced into our game.
We're also learning a lot from what worked:
(1) The mix of RPG systems and football predictions proved to be a well-received, innovative genre. We aim to further explore and expand this novel genre through our forthcoming updates.
(2) Players who engaged in thorough research consistently outperformed the average across all rarity levels, effectively rewarding those who delved into the strategic aspects of the game.
(3) The introduction of stickers was met with considerable enthusiasm, sparking lively conversations within the community. We're looking to replicate an open-economy system inspired by this positive reception.
(4) Utilising Discord as a central forum for discussion has ignited meaningful conversations, and we intend to continue nurturing this sense of community.
Transition from the current assets toward ScoreRush
We've always been committed to protecting the value of the player's assets.
As such, we'll transition from your current assets as follows:
Before the new PRO game goes live, we'll take a snapshot of all assets inside player accounts.
We'll send a proportional amount of ScoreRushDollars (SRD), the shop currency, to all user accounts.
These funds will allow you to recreate a collection in the revamped version of the game.
To provide a fair value, we are looking at the formula below. Please note that those are subject to change:
Assets at level 0 will be repurchased at their full minting price, $25 for a Common Pookyball.
Assets that have reached their maximum level will be repurchased at 1.5 times the minting price of the corresponding rarity.
Genesis assets will be valued at an extra 10% on top of the above calculation.
Compensation will be provided in ScoreRushDollars, which can be used to acquire items in the ScoreRush Shop. It's important to note that ScoreRushDollars cannot be directly converted into cash.
The following spreadsheet can be duplicated for players' ease: https://docs.google.com/spreadsheets/d/1bwOk7-gI6cnchA-H-TT5ZWBl3zY6FlzEkRqdOSgFud4/edit#gid=0
Note that, through this system, we're effectively giving direct value to the $POK and PXP that players have accrued throughout the game, as well as ascension. As an example, a player who purchased two Common Pookyballs on the marketplace played to ascend them into a Rare and ends up with a level 40 Rare, is going to receive ~111$ worth of ScoreRushDollars, for an initial spending of 50$!
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