Pass Attributes

Team Attribute

When a League Pass is minted, it will also be assigned a Team from the current Season.

This team will receive a doubled effect from the Team Stickers attached to the League Pass.

If you have an English pass with Bournemouth , and Bournemouth is level 14, you will have a 14x2 = 28% bonus on any match featuring Bournemouth in the English League!

In the future, we will explore developing a re-roll feature, for a cost in RUSH.

Attribute List

Upon creation, each League Pass is assigned specific attributes, adhering to the following criteria: Every League Pass includes the two General prediction aspects and, at a minimum, one Booster-related attribute, for League Passes of Rare rarity or higher. Further attributes will be randomly selected.

Attributes come in 3 categories:

  • Boost points on a General prediction aspect

    • Outcome

    • Exact score

  • Boost the efficiency of a specific Booster group

    • Outcome

    • Exact score (including all detailed scores)

    • Over/Under

    • BTTS/CS

    • Goal differences

    • Stoppage goals

    • Yellow/Red cards

    • Double-edged

  • Special

    • Get extra resources

      • Avatar XP

      • League XP

      • Avatar equipment

    • Increase the Team Sticker bonus

League Pass Creation and Attributes

A League Pass will have several Attributes depending on its Rarity:

The stats from those attributes are available within this spreadsheet:

πŸ”— League Pass Attributes Spreadsheet

Permanent Attributes

League Passes from higher Rarity enjoy higher League XP gains and receive higher Prediction Points.

Attribute Values at Mint and Leveling

  • League Passes will receive a first attribution of Base Attribute Points, randomly spread across their Attributes

  • Then, for each level, players will be able to spread new Attribute Points across their Attributes.

Booster Generation

Each League Pass generates boosters on a weekly basis when its associated competition is playing.

See Obtaining Boosters.

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