Pass Attributes
Team Attribute
When a League Pass is minted, it will also be assigned a Team from the current Season.
This team will receive a doubled effect from the Team Stickers attached to the League Pass.
If you have an English pass with Bournemouth , and Bournemouth is level 14, you will have a 14x2 = 28% bonus on any match featuring Bournemouth in the English League!
In the future, we will explore developing a re-roll feature, for a cost in RUSH.
Attribute List
Upon creation, each League Pass is assigned specific attributes, adhering to the following criteria: Every League Pass includes the two General prediction aspects and, at a minimum, one Booster-related attribute, for League Passes of Rare rarity or higher. Further attributes will be randomly selected.
Attributes come in 3 categories:
Boost points on a General prediction aspect
Outcome
Exact score
Boost the efficiency of a specific Booster group
Outcome
Exact score (including all detailed scores)
Over/Under
BTTS/CS
Goal differences
Stoppage goals
Yellow/Red cards
Double-edged
Special
Get extra resources
Avatar XP
League XP
Avatar equipment
Increase the Team Sticker bonus
League Pass Creation and Attributes
A League Pass will have several Attributes depending on its Rarity:
The stats from those attributes are available within this spreadsheet:
π League Pass Attributes Spreadsheet
Permanent Attributes
League Passes from higher Rarity enjoy higher League XP gains and receive higher Prediction Points.
Attribute Values at Mint and Leveling
League Passes will receive a first attribution of Base Attribute Points, randomly spread across their Attributes
Then, for each level, players will be able to spread new Attribute Points across their Attributes.
Booster Generation
Each League Pass generates boosters on a weekly basis when its associated competition is playing.
See Obtaining Boosters.
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