Initial allocation and schedules
Note that all numbers in this section are subject to change.
Initial $RUSH Allocation and Unlock Schedule
The total supply of the $RUSH token is 1,000,000,000. It is set to be distributed according to the table below, with a public sale target price of $0.01.
Depending on how the token was obtained, its liquidity can be subject to either or both of:
a Cliff period, during which the tokens are locked and cannot be moved
a Vesting period, starting once the token are unlocked, where tokens are monthly distributed in equal installments
Player Reward Pools
50.0%
Weekly gradual unlock based on player spending, capped at [12%](MTV parameter) of the reward pool size per month
0
0
Token Sales
15.5%
-
incl
Investors Private Sales
10.0%
Monthly linear vesting once Unlock date is passed
12
18
incl
Community Private Sales
2.5%
Monthly linear vesting from TGE
0
6
incl
Public sales
3.0%
Unlocked at TGE
0
0
Marketing & Launch
9.5%
-
incl
KOL/Affiliates
3.0%
Monthly linear vesting once Unlock date is passed
12
12
incl
Other
3.0%
Monthly linear vesting from TGE
0
24
incl
Community Airdrop
1.0%
Unlocked at TGE
0
0
incl
Listing CEX
0.5%
-
0
0
incl
Initial Liquidity
2.0%
-
0
0
Team
12.5%
Monthly linear vesting once Unlock date is passed
12
18
Treasury
10.0%
Monthly linear vesting once Unlock date is passed
12
18
Advisors, Contributors
2.5%
Monthly linear vesting once Unlock date is passed
12
12
Graphs and scenarii
Linked to our reward distribution strategy, our model reallocates RUSH flows as follows:
82.8% of RUSH in-app spending goes back to the rewards pool, where these tokens are re-locked,
8% of RUSH in-app spending is burnt;
9.2% goes to Pookyβs Treasury.
This approach ensures a gradual release of tokens over time, with a significant amount of re-locked liquidity. Consequently, liquidity will progressively increase over the coming years, ultimately leading to token scarcity and placing upward pressure on the price.
We have added below a few different scenarii to show how our tokenomics and player behaviour impact the token liquidity over the 60 months post TGE. These variations are based on 2 external parameters: (i) the percentage of RUSH rewards re-spent by players in the game and the (ii) the percentage of the liquid supply bought and spend in the game.
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