Initial allocation and schedules

Note that all numbers in this section are subject to change.

Initial $RUSH Allocation and Unlock Schedule

The total supply of the $RUSH token is 1,000,000,000. It is set to be distributed according to the table below, with a public sale target price of $0.01.

Depending on how the token was obtained, its liquidity can be subject to either or both of:

  • a Cliff period, during which the tokens are locked and cannot be moved

  • a Vesting period, starting once the token are unlocked, where tokens are monthly distributed in equal installments

Category
Subcategory
Allocation
Unlock & vesting explanations
Cliff (#month before unlock starts)
Vesting (starting from Unlock date)

Player Reward Pools

50.0%

Weekly gradual unlock based on player spending, capped at [12%](MTV parameter) of the reward pool size per month

0

0

Token Sales

15.5%

-

incl

Investors Private Sales

10.0%

Monthly linear vesting once Unlock date is passed

12

18

incl

Community Private Sales

2.5%

Monthly linear vesting from TGE

0

6

incl

Public sales

3.0%

Unlocked at TGE

0

0

Marketing & Launch

9.5%

-

incl

KOL/Affiliates

3.0%

Monthly linear vesting once Unlock date is passed

12

12

incl

Other

3.0%

Monthly linear vesting from TGE

0

24

incl

Community Airdrop

1.0%

Unlocked at TGE

0

0

incl

Listing CEX

0.5%

-

0

0

incl

Initial Liquidity

2.0%

-

0

0

Team

12.5%

Monthly linear vesting once Unlock date is passed

12

18

Treasury

10.0%

Monthly linear vesting once Unlock date is passed

12

18

Advisors, Contributors

2.5%

Monthly linear vesting once Unlock date is passed

12

12

Graphs and scenarii

Linked to our reward distribution strategy, our model reallocates RUSH flows as follows:

  • 82.8% of RUSH in-app spending goes back to the rewards pool, where these tokens are re-locked,

  • 8% of RUSH in-app spending is burnt;

  • 9.2% goes to Pooky’s Treasury.

This approach ensures a gradual release of tokens over time, with a significant amount of re-locked liquidity. Consequently, liquidity will progressively increase over the coming years, ultimately leading to token scarcity and placing upward pressure on the price.

We have added below a few different scenarii to show how our tokenomics and player behaviour impact the token liquidity over the 60 months post TGE. These variations are based on 2 external parameters: (i) the percentage of RUSH rewards re-spent by players in the game and the (ii) the percentage of the liquid supply bought and spend in the game.

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