Player rewards
Total Monthly Rewards
Total monthly allocation will follow a formula based on the following parameters:
Maximum token velocity (MTV)
This is the maximum amount of $RUSH that can be distributed in a given month.
This is currently set at 12%.
% of token in the rewardPool
This is how much $RUSH is available and forever reserved for player rewards.
This value will evolve throughout the life of the game.
Season target per League Pass dollar (STpD)
This is how much $RUSH we're looking to distribute in a current season, under the assumption that the rewardPool is 100% full.
This is currently set at 50 $RUSH per Dollar spent.
Adjusted Season target per League Pass dollar (ASTpD)
Adjusted season target (ASTpD) is the multiplication of,
STpD,
% of total $RUSH supply contained with the rewardPool
As an example, if the rewardPool is 40% full and STpD = 50, then ASTpD = 20
League Pass spending per league
This is a valuation of the League Passes, per league. For simplicity, only the rarity is taken into account.
Matchdays calendar
We will be planning the reward per matchday over the seasons' length, and will be updating that value dynamically every month.
Each League is building its own percentage of the reward pool every month, based on the total league spending, and the matchday schedule.
From there, we will calculate for each league a Matchday value.
As an example, if a League has $300,000 spent and 8 matchdays per season, the matchday spending value is $37,500.
If that same League has 3 matchdays in March 2025, then the March 2025 spending value for this matchday is $112,500.
Walkthrough examples - total monthly rewards
For readers' simplicity, we'll reduce this example to 2 leagues.
League B has
16 matchdays per season, including 2 in March 2025
500,000$ total pass spending
Each matchday spending value is 31,250$
Month matchday spending value is 62.500$
League A has
8 matchdays per season, including 3 in March 2025
Spending value will be split in the 2 cases below.
Other hypothesis
MTV = 12%
STpD = 40
Reward pool is 40% full (400m $RUSH)
In this case, ASTpD = 50 * 40% = 20
Case 1: League A has 300,000$ total pass spending
League A monthly allocation is 20 * 112,500 = $RUSH 2,250,000
League B monthly allocation is 20 * 62,500 = $RUSH 1,250,000
Total rewards of $RUSH 3,500,000 are under the maximum monthly distribution (12% * 400m = 48m $RUSH)
Case 2: League A has 30,000,000$ total pass spending
League A monthly allocation is 20 * 11,250,000 = $RUSH 225,000,000
League B monthly allocation is 20 * 62,500 = $RUSH 1,250,000
Total rewards of $RUSH 226,250,000 exceed the maximum monthly distribution (12% * 400m = 48m $RUSH). All rewards are scaled to match the 48m target, and are reduced by a 48/226.25 coefficient:
League A $RUSH allocation is scaled to 47,73m $RUSH
League B $RUSH allocation is scaled to 265k $RUSH
The scaling down effect described in case 2 is a direct factor of STpD value. It only starts kicking in after a significant amount of League Passes have been purchased.
League Specific Monthly Rewards Split
From the above, we now have the amount of $RUSH assigned to a specific league.
It will then be split between the various rewards sources:
72% will be split between the various Matchdays included in the Month
18% will go to the Monthly Leaderboard
10% will be split between the various Matchdays included in the month and will go to the best player per Pass Rarity
1.2% will be split between Uncommon winners of the month
1.5% will be split between Rare winners of the month
1.8% will be split between Epic winners of the month
2.2% will be split between Iconic winners of the month
3.3% will be split between Legendary+ winners of the month
Walkthrough example - league rewards split
Using the example above of case 1, League B, which had 2 Matchdays and a reward pool of 1,250,000 $RUSH
Each Matchday leaderboard rewards 36% = 450k $RUSH
The Monthly leaderboard rewards 225k $RUSH
On each of the two Matchdays,
The Top Uncommon player receives 7,500 $RUSH
The Top Rare player receives 9,375 $RUSH
The Top Epic player receives 11,250 $RUSH
The Top Iconic player receives 13,750 $RUSH
The Top Legendary+ player receives 20,625 $RUSH
Last updated